How our games should make you feel
More than anything, we hope our games give you a small exhale. That subtle release you feel when you realize nothing urgent is being asked of you. No timers. No pressure to perform perfectly.
You’re allowed to move at your own pace. Or not move at all for a moment.
We want our games to feel like places you can exist in without needing to justify yourself.
We hope you feel safe making mistakes. Not in the sense that nothing goes wrong, but in the sense that nothing goes wrong because of you. You don’t need optimal strategies. You don’t need to play “correctly.” You don’t need to prove anything to the game.
If you wander off, that’s fine.
If you miss something, it’s still fine.
If you just poke at systems to see what happens, the game should gently poke back.
We also hope you feel a little amused. Calm doesn’t have to be serious. Soft worlds still benefit from humour, odd details, and moments that make you smile without fully knowing why. That’s where our pigeons tend to show up 🐦 Life is rarely perfectly serene. Neither are our games. And we think that touch of gentle chaos reflects reality.
We want to make games that don’t demand much. Just something you can jump into and enjoy, without losing what games are meant to be in the first place: play.
You don’t need to be “on.”
You don’t need to chase rewards.
You don’t need to think five steps ahead.
And if a pigeon wanders through your thoughts while you’re there, well… that’s just part of the experience.